![]() ![]() If I'm wrong, please tell me more about the problem.Īs I say before about the layers, is not a bug. I've got partially solved with the last mechjeb release dev. I'm suffering that MechJeb problem too, but I think is not related at all with my work here. Ill have to play around with it some more in the morning. Now I know theres an LOD that changes terrain, but the clouds themselves seem to change in resolution. And as I descended the hazy layer sets in again. That layer appears to have less of haze and is MUCH sharper. That's fine, but as I ascended I noticed that at about 150km another layer sets in. At about 50km id say the blue haze snaps in. another thing I just noticed on a sub-orbital flight. Sorry if this has been addressed in that mods thread, but I cannot get any DeltaV readings from MechJeb.Īlso. Im guessing it might be with CoolRockets. The spanish community for wait me patiently to work in future translations. The mod creators, in general, for allow this with his work and creativity. PizzaOverHead for his magic with the sound on this game. To Endraxial, for the inspiration, his constructivism and his 101 lessons. GamerGaius for his help, tests and great feedback. Shaw for his amazing and so fun TR and his tweaks in the visor shader. rbray89 for his fantastic mods ATM and EVE. Nazari1382 for allow the use of my textures and configs in his great "Hot Rockets!" mod, with his very well done. KSP community for be so fun, special, patient and GREAT! NathanKell for RSS and his patience with me. Squad for KSP and all the involved to the game. SPECIAL THANKS TO: - under construction. The two paulstretched versions created for me from the main theme follow his original license. The KSP Main Theme version is a Emil Persson's work. ![]() KSPRC is licensed as CC-BY-ND (meanwhile this does not conflict with other previous/higher licenses). If you play RSS and want to adapt it, please, share the results to reach as many people as possible. Probably can be adapted without much trouble, but it has not been designed for it, and is not contemplated atm. Play this on Linux 64bit is more pleasant. ![]() That's why force the OpenGL or DirectX11 mode is pretty necessary for the moment. This modification involves using several mods and adds songs, sounds and textures in high resolution, which implies an inevitable high increase in the memory usage. How many resources consume this modification? I do this for fun & my love to KSP but it took me a lot of time, so if you think this worth something and you want to do a donation for a hot coffee. zip file inside your "Kerbal Space Program" folder (in. "PlanetShine" by Valerian (Apache license 2.0 / Copyright 2014, Valerian Gaudeau) "Distat Object Enhancement" by MOARdV (Creative Commons / Created by Rubber Ducky) "Kopernicus Expansion" by MrHappyFace (GNU GPL) with NathanKell and KillAshley (GNU GPL / Created by BryceSchroeder and Teknoman117) "Scatterer" by blackrack (GPLv3 / Copyright © 2015 Ghassen Lahmar) "Texture Replacer" by shaw (MIT license / Copyright © 2013-2015 Davorin Učakar, Ryan Bray) "Environmental Visual Enhancements" by Rbray89 (MIT license / Copyright © 2013 Ryan Bray) This pack is intended only for entertaiment, has nothing to do with Squad and I don't respond for derivated problems. If you can't or you don't want to do it, please, do a backup of all your personalized data before use this. I'm not responsible if you accidentally overwrite any of your previous stock or personalized files or configs!! For the best and most secure installation, put this pack on a clean installation of KSP. THIS MOD CAN OVERWRITE TEXTURES AND CONFIG FILES FROM THE GAME AND SOME MODS! ![]()
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